

Instead, you can enable/disable shadows to display proper shadows in the toolset. This pop-up is also accessible BTW from a little red next to the conversation text in the bottom of the window.Ĭonversations: Looping - To repeat a part of a conversation or to loop back to a previous part of the coversation, right click on the part that you want to repeat/loop and select Copy, then right click on the node where you want to start the loop and select Paste As Link.į5 - Do not use this, as it will likely reset all your non-ground-height placeables down to ground level, causing the loss of predetermined height settings. The second tab (called Highlight) lets you highlight words in the colours described above by simply typing whatever you want in either the Action, Highlight or Skill Check fields. You can open them with notepad.Ĭonversations: Add Some Colors - You can add colors to key terms in a conversation by right-clicking in the conversation to pop-up the Select Token pop-up window, the first tab (called Standard) lets you add a large number of predetermined tokens to spice up your conversation (boy/girl, GameMonth, quarterday, lawful/chaotic, and many, many more). These numbers can be found by looking at the leftmost column of the appropriate. Not all of the possible things that you can use have constants, so some of them have to be referenced by number. you have to type in a constant, like VFX_FNF_FIREBALL. If you're really coordinated, you can also keep both buttons down and rotate the scroll wheel to move the camera in or out.Ĭonstants: Magic Numbers - For many things, like applied visual effects, spells, polymorphs, poisons, etc. Now while doing this, don't let up the left button, and also depress the right button without letting up, now you can move the camera on the z-axis, too. No need to scroll down the area palette!īuild Module: Get Results List - After Building a Module, right click in the Results and select Export to File to create a nice text file of the list.Ĭamera: Movement in the Toolset - Hold down the Ctrl key, left-click a spot and don't release the button, now move the mouse. When the toolset loads, click the button with the start location graphic and an arrow to jump right to that area. This information can help when creating areas so that exits and entrances are placed properly.Īreas: Edit Size - Tiles are always added or subtracted from the top or right, so if you add to or subtract from the bottom or left edge of you area, rotate it 180 degrees, make the changes, and then rotate it back.Īreas: Quick Jump to an Area - If you are testing an area, you can put the "start location" in the area. Objects: Painting Down Multiples of the SameĪreas: Direction: North - When an area is loaded in the toolset, the top of the screen is North, the bottom South, the right is East, and the left is West. Originally from the old NWN forum thread "Lesser known but helpful features of the toolset". Neverwinter Nights Toolset Features and Tips
